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RigX Creature

A small sneak peek ahead of GDC 2026: the facial rig you’ve always wanted is finally here.
For months, we’ve said RigX can handle anything—and now we’re showing why.
Traditional facial rigging quickly becomes a bottleneck for large-scale projects, NPCs, crowds, or fast iteration. RigX removes that friction entirely, without locking teams into rigid templates or breaking your pipeline.

Start from a neutral mesh—RigX adapts to your custom rig or generates a complete blendshape rig automatically.
Speed without compromise: Supports custom rigs, multiple character blending, and adjustable shapes for fine control.
RigX outputs are fully compatible with Maya. For teams working with custom engines, we’re ready to provide tailored support—ensuring RigX can integrate seamlessly into any pipeline, without compromises or workarounds.

Scalable complexity: From lightweight NPC rigs to hero-level cinematic rigs with thousands of expressions—all controllable in seconds.

Beta access is available now, including full FACS support, wrinkle maps, unlimited assets, and adjustable LOD.
2DNAC RigX

Special thanks to Santiago Betancur for providing incredible characters for RigX testing and showcasing. The results speak for themselves.

RigX Creature Teaser

Santiago Betancur provided the  characters

Santiago Betancur provided the characters

Santiago Betancur provided the  characters

Santiago Betancur provided the characters